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Concept testing for split screen concept

[NDA]: Due to non-disclosure agreement signed with the project stakeholders, only limited work is shared.

Tools used: Figma, Figjam, Usertesting.com

Group size: 2

TASK
  • Stakeholder interviews

  • Interviews followed by concept testing

  • Insights delivery

  • How Might We workshop

RESEARCH QUESTIONS
  • Situations: In what instances participants use portrait mode and in what instances landscape mode is used? Why?

  • Activities: What secondary activities people engage in while watching a content? When do they do that and why?

  • Thoughts and Relevancy: What are users' thoughts on having games in OTT? What do they think of relevancy of split screen concept in their life?

PARTICIPANTS SAMPLING
  • 16 participants were recruited

  • 2 cohorts: Gamers and Non-Gamers

  • Fair mix across age (18-35), geography (PAN India Tier 1 & 2), occupation (Homemakers, students, working professionals)

  • Gender (M:F:: 1:3)

  • Other OTT users along with Zee5

  • Have habit of switching from landscape to portrait mode

CONCEPTS TESTING

Based on the research questions, 1:1 semi structured interviews were conducted, followed by concepts testing. The 3 concepts were key images showcasing the idea of split screen:

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  • What are your thoughts regarding the concept?

  • How would you rate the concept on a scale of 1-5 for relevancy in your life and why? (1: Extremely irrelevant, 5: Extremely relevant) 

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INSIGHTS

The insights captured were around:

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- Thoughts regarding different concepts

- In what all instances the concepts could work

- Interactivity with game elements

- Type of games in split screen concept

- Multi-tasking and its impact

- Reasons for switching from landscape to portrait mode

HOW MIGHT WE - WORKSHOP

Based on the insights captured, some How Might We (HMW) questions were derived. These questions were then provided to designers to ideate on (in a workshop). 

- How might we minimise sensory overload while giving users the option to choose from a variety of games rather than limiting to just one?
- How might we ensure game elements properly fitting into the space with better interactivity?
- How might we enable games as and when users are bored and wish to play i.e. without making the users feel they are missing on something?
- How might we cover all the possible scenarios in which users would engage in playing games while using split screen for watching content?

Copyright Abhijai Miglani 2024. All rights reserved.

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